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This situation happens a few times in a match because A Site is hard to defend alone.Īs your team pushes B Main, there are so many angles to check. If they commit at least three defenders in A, one in mid, and one in B (3-1-1), B will be much easier to push. But you might catch the defenders off guard. Attacking Strategies Fast and coordinated B Site pushesī Site is extremely hard to push. Other callouts will just describe a specific spot in an area, like the double boxes (middle of A Site). These are all the common callouts you should know. There are a lot of callouts in Ascent that isn’t seen on the map. A Hell – Directly under A Rafters (A Heaven).A Generator or Genny – Tall generator in A Site (common defending spot).B Stairs – Stairs going down to B Site (common defending spot).
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B Defender Spawn (B CT) – Directly across B Main going to B Site.B Speedway (Lanes) – the shortest pathway from B Main to B Site.Wood (Logs) – The tiny corner under B Market outside the gate/door.B Main Cubby – Small cubby near the orb, close to B Site.A Main Cubby – Small cubby near the orb.Subroza – the sneaky cubby below Mid Top.If you are in a mirror match, defenders would have a slight advantage. Some team compositions would even favor the attacking team. The map is balanced for both attackers and defenders. You don’t want to push A Main while getting shot from A Tree, A Site, A Rafters, and even the triple box on the right. The latter is more beneficial, so defenders try to turn the switch on and destroy the door immediately before the push comes.įor example, if the attackers push the A Site, you want to close the door in A Tree. The map is simple because you only need to control a few areas as a defender.īoth sites have door switches that can close entries from attackers or suffocate the defenders by closing an angle for defending. You can confuse the defenders by smoking mid, so they won’t know any rotations until the team gets there. It takes a short time to walk, so it is easy to rotate. Rotating from mid as an attacker won’t make any sounds if you walk through B Link to A Tree because the defending play is always defending deep in B Market. The width of the map isn’t as wide as other maps, so defenders and attackers can rotate fast. Because of this, gaining mid-control to push B Markets requires you to commit deep into the defender’s territory. Ascent has a wide mid area that can access A Site and B Site.